Dead Frontier Cheats, Codes, Hints and Walkthroughs for PC Games. Therefore, we assume that our students will stop at all outposts in their journey through Fairview.Įxcerpted and adapted from Dead Frontier 101. Cheatbook is the resource for the latest Cheats, tips, cheat codes, unlockables, hints and secrets to get the edge to win. A gradual advance, stopping at each outpost for 10-12 levels, provides opportunities to work on a build and develop skills in an environment suited for a student's current level. There are different schools of thought regarding when students should make the exodus from each outpost some "experts" advocate going as far east as soon as possible, even skipping some outposts.Īlthough this is possible, we do not recommend it. In a sense, students chart their progress through Fairview according to which outpost they are ready to inhabit. 25-56 Accuracy If your build contains Grenades you will need 56 base accuracy, else 25 is enough (aka don't put any point in it with stats, just. 76-100 Agility i recommend 100 because 124 agility avoids you hits and the boredom of walking and makes your loot routes less time-consuming. The tradeoff is a chance for better loot – not to mention the fun of meeting a new challenge. XX Endurance Every point left once other stats are done. The loot quality improves though, so worth a shot ) Been playing a mesh crit build, with just SMGs and Melee so far, bloody hard vs mobs, cos of the blast rumblers, they kill me with 2 explosions, flat. As you move farther east, from outpost to outpost, you enter increasingly dangerous zones, with new and scarier zombies. There are some very decent loot spots on the top right corner of the map, but I've been there only 2x, so I couldnt give coordinates. Factorio, 2016, Wube Software, 2D terrain map generation. These zones are color-coded (Blue, Green, Yellow, Orange, Red, Black), indicating what types of zombies reside there. Mission rewards, loot, dungeon layout, and location on the world map can be generated. Additionally, players can create their own outposts by using a hammer, wooden planks, and nails to board up buildings in the city.Įach outpost has its own missions and difficulty level, according to the zone where it is situated. The issue here is often its quick but occasionally you can spend a 30 seconds waiting and thats long enough for a zombie to enter the. Ex: A level 20 looting near Secronom Bunker will get baked beans and bandages, rather than Nerotonin 8B and whiskey. So sometimes after you loot an object itll show that top right loading thing and itll take forever for it to give that popup showing the loot you found. If a player is looting in a zone that contains items for higher levels than they are, they will now only get items for their level. There are five permanent outposts in Dead Frontier: Nastya’s Holdout, Dogg’s Stockade, Precinct 13, Fort Pastor, and Secronom Bunker. On October 15th, 2016 looting was changed to consider the players level. At an outpost, students can go to Market to buy and sell goods, read and write messages on the Forum, and visit the Yard, where it is possible to scrap items for fast cash and enhance items with stats or colors (for a price, of course). An Outpost is a base of operations, where you seek refuge from the horrors of Fairview.
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